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The Witcher 3: Wild Hunt

I joined the Witcher team in the last third of the game's development. My responsibilities were the creation of assets for quest and location (including Apex Physx when needed), architecture and terrain structures. Optimization also played a big role in my tasks, being responsible for upgrading the pipeline used to create all the proxy meshes in game for an increased visual quality at long distances.

Needless to say I worked along many talented artists in a collaborative effort to achieve the final results seen in these images.

...more to come when time allows.

Date
October 20, 2015